![]() ![]() Overall, I think this card does enough to get into the lower range of being a bomb. Now, obviously, the God side of the card is a little bit more build aroundy than the Equipment side, but it won’t be difficult to get Auras and Equipment int his set, so I don’t think we need to penalize it too much. +2/+0 is enough to make many creatures into threats, and your opponent just won’t be able to block whatever it is effectively most of the time, since you keep getting it back! Then, you add to the mix the fact that you can also play this as a 4-mana 4/4 with insane upside, and we’re talking about a bomb. That can be particularly nice with creatures who have ETB abilities, but it is nice in general. ![]() ![]() So, if we just look at the Equipment side of this, I’d say we’re looking at an excellent card- +2/+0 and Vigilance isn’t the most exciting, but it isn’t a terrible boost, especially because the equipped creature comes back to your hand if your opponent kills it. Keep in mind with this double-faced modal cards, you won’t be transforming them - you just choose one side or the other and for the most part, it will remain that card. So with this double-faced modal card, you either get a crazy powerful Equipment or a crazy powerful God that will make all of your Enchanted and equipped creatures have double strike - while also allowing you to move those things around for free. I don’t quite think she’s a bomb, but she’s pretty glorious. So, basically - this can act like a removal spell as an ambush blocker, it can help save a creature or creatures from complete and total death, and it can just be a win condition as a large flyer - not to mention helping out Angel synergies and Foretell decks in general. ![]() In this case Fortell is a greater total mana investment, but you do only pay three mana for the angel the turn you play it, and that’s pretty sweet. Additionally, just being a decently sized creature with Flash can be a big deal, as it allows it to ambush block attacking creatures. You also don’t even have to use that ability if it isn’t advantageous, and it may not always be. Exiling creatures who have been shut down by Auras will feel particularly satisfying. In particular, it means that if your Angel dies you get that creature back, and basically no matter what you save with it, that means you are getting something back. Unlike Restoration Angel, though, Glorious Protector can exile multiple non-Angel creatures, instead of just one – and, unlike Restoration Angel Glorious Protector doesn’t Blink them – they stay gone until the Protector leaves the battlefield, and while that is some significant downside, there is some upside there too. It has the same keywords, stats, and converted mana cost as the Restoration Angel. This is like a fixed version of Restoration Angel.
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